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CS2 Case EV Calculator: Is Any Case Worth Opening?

Short answer

Case EV is the drop chance of each rarity times the average market price of its items, added up. With Skinport prices from 24 Sep 2026, a Fever Case returned about 52% of its $3.02 cost with a $2.49 key, and most cases returned 55% to 90%. Fees are not included.

Key price: $2.49, what a key costs inside the game in USD. Valve shows it only in the game, and other currencies have their own price. Edit it to match what you pay.

The case price field starts at the lowest listing across markets ($7.93, 20,749 listed). Type your own price to change it for this case.

How the value is worked out

EV = the chance of each rarity times the average value of the items in that rarity, added up.

An item's value is the average lowest listing across markets over its wears. StatTrak counts at the 10% estimate. Fees are not taken off.

Glove Case

Ranked 1 of 42 by return at a $2.49 key

Expected value

$9.41

Average item value per opening

Cost per opening

$10.42

$7.93 case + $2.49 key

Return

90.3%

EV divided by cost

Average result

-$1.01

Per opening, before fees

Expected value of the Glove Case by rarity
RarityChanceItems pricedAverage valueAdds to EV
Mil-Spec79.92%7 of 7$2.73$2.178(23%)
Restricted15.98%5 of 5$8.40$1.343(14%)
Classified3.20%3 of 3$29.42$0.941(10%)
Covert0.64%2 of 2$200.77$1.285(14%)
Knife or gloves0.26%24 of 24$1,407.33$3.659(39%)
Mil-Spec items (7)
  • Glock-18 | IronworkAvg of 5 of 5 wears, StatTrak $2.37$6.92
  • P2000 | TurfAvg of 5 of 5 wears, StatTrak $1.12$3.09
  • Galil AR | Black SandAvg of 5 of 5 wears, StatTrak $1.01$2.91
  • MP7 | CirrusAvg of 5 of 5 wears, StatTrak $2.02$2.52
  • MP9 | Sand ScaleAvg of 4 of 4 wears, StatTrak $0.46$1.51
  • CZ75-Auto | PolymerAvg of 5 of 5 wears, StatTrak $0.51$1.08
  • MAG-7 | SonarAvg of 4 of 4 wears, StatTrak $0.47$1.06
Restricted items (5)
  • M4A1-S | FlashbackAvg of 5 of 5 wears, StatTrak $6.36$19.55
  • USP-S | CyrexAvg of 5 of 5 wears, StatTrak $6.03$8.11
  • Dual Berettas | Royal ConsortsAvg of 5 of 5 wears, StatTrak $4.89$6.73
  • G3SG1 | StingerAvg of 5 of 5 wears, StatTrak $2.05$4.11
  • Nova | GilaAvg of 3 of 3 wears, StatTrak $1.61$3.50
Classified items (3)
  • FAMAS | Mecha IndustriesAvg of 5 of 5 wears, StatTrak $20.71$36.60
  • Sawed-Off | Wasteland PrincessAvg of 5 of 5 wears, StatTrak $13.20$26.59
  • P90 | Shallow GraveAvg of 5 of 5 wears, StatTrak $13.56$25.07
Covert items (2)
  • M4A4 | Buzz KillAvg of 5 of 5 wears, StatTrak $97.77$212.61
  • SSG 08 | DragonfireAvg of 5 of 5 wears, StatTrak $103.86$188.93
Knife or gloves items (24)
  • Sport Gloves | Hedge MazeAvg of 5 of 5 wears$8,729.03
  • Sport Gloves | Pandora's BoxAvg of 5 of 5 wears$7,690.70
  • Specialist Gloves | Crimson KimonoAvg of 5 of 5 wears$3,102.18
  • Sport Gloves | SuperconductorAvg of 5 of 5 wears$2,774.05
  • Moto Gloves | SpearmintAvg of 5 of 5 wears$2,069.35
  • Specialist Gloves | Emerald WebAvg of 5 of 5 wears$1,543.08
  • Sport Gloves | AridAvg of 5 of 5 wears$1,011.26
  • Driver Gloves | Crimson WeaveAvg of 5 of 5 wears$799.76
  • Moto Gloves | Cool MintAvg of 5 of 5 wears$793.16
  • Specialist Gloves | FoundationAvg of 5 of 5 wears$754.04
  • Hand Wraps | SlaughterAvg of 5 of 5 wears$510.20
  • Driver Gloves | Lunar WeaveAvg of 5 of 5 wears$479.05
  • Hand Wraps | LeatherAvg of 5 of 5 wears$458.36
  • Moto Gloves | Boom!Avg of 5 of 5 wears$370.10
  • Driver Gloves | ConvoyAvg of 5 of 5 wears$353.48
  • Hand Wraps | BadlandsAvg of 5 of 5 wears$347.80
  • Moto Gloves | EclipseAvg of 5 of 5 wears$338.91
  • Driver Gloves | DiamondbackAvg of 5 of 5 wears$330.68
  • Hand Wraps | Spruce DDPATAvg of 5 of 5 wears$297.83
  • Specialist Gloves | Forest DDPATAvg of 5 of 5 wears$283.32
  • Bloodhound Gloves | CharredAvg of 5 of 5 wears$212.29
  • Bloodhound Gloves | BronzedAvg of 5 of 5 wears$192.72
  • Bloodhound Gloves | GuerrillaAvg of 5 of 5 wears$178.05
  • Bloodhound Gloves | SnakebiteAvg of 5 of 5 wears$156.39

This is an average over many openings, not a forecast for one case. Most openings give a Mil-Spec item worth far less than the cost. Real floats are not spread evenly across wears, some items have very few listings, and selling on any market costs a fee.

Prices checked 10 Nov 2026, 01:29 UTC. Lowest cash listing in USD across Skinport, Market.CSGO, Waxpeer, Lis-Skins and White.market. Steam Market prices are not used. Medians and sales are Skinport completed sales.

All 42 cases ranked

Sorted by return, high to low. Key at $2.49.

Every CS2 case ranked by expected value against cost
#Items priced
1$7.93$10.42$9.4190.3%41/41
2$10.88$13.37$11.1983.7%77/77
3$3.77$6.26$4.8176.9%79/79
4$9.38$11.87$8.9975.7%82/82
5$2.21$4.70$3.5274.8%29/29
6$2.36$4.85$3.5473.1%47/47
7$1.17$3.66$2.6672.7%69/69
8$3.37$5.86$4.2572.5%69/69
9$4.46$6.95$4.9070.5%41/41
10$1.22$3.71$2.6070.1%29/29
11$23.37$25.86$17.7568.6%41/41
12$10.05$12.54$8.4467.3%77/77
13$16.13$18.62$12.4266.7%77/77
14$0.80$3.29$2.1966.6%45/45
15$2.20$4.69$3.1066.0%82/82
16$0.26$2.75$1.7764.4%41/41
17$1.30$3.79$2.3963.0%29/29
18$2.37$4.86$3.0262.1%47/47
19$5.74$8.23$5.0261.0%47/47
20$0.82$3.31$2.0060.5%45/45
21$2.93$5.42$3.2359.7%78/78
22$3.02$5.51$3.2458.8%45/45
23$6.37$8.86$5.0456.9%28/28
24$0.51$3.00$1.7056.8%30/30
25$3.89$6.38$3.6156.6%44/44
26$0.80$3.29$1.8054.7%69/69
27$0.65$3.14$1.7054.0%30/30
28$6.54$9.03$4.8553.7%27/27
29$2.42$4.91$2.6353.5%47/47
30$2.70$5.19$2.7653.2%47/47
31$8.14$10.63$5.6152.8%78/78
32$2.77$5.26$2.6550.5%47/47
33$0.19$2.68$1.3449.9%41/41
34$0.37$2.86$1.3848.2%41/41
35$0.14$2.63$1.2648.2%41/41
36$37.78$40.27$19.2547.8%74/74
37$52.95$55.44$25.4645.9%80/80
38$0.53$3.02$1.3043.0%45/45
39$0.76$3.25$1.3742.2%47/47
40$91.53$94.02$32.6834.8%74/74
41$0.32$2.81$0.9734.3%69/69
42$0.08$2.57$0.8533.3%30/30

Return is expected value divided by case plus key cost. Above 100% means the average item is worth more than one opening costs, before fees. It does not mean one opening will make money. Items priced counts each Doppler finish once.

What does the case EV calculator show?

It shows what one CS2 case opening is worth on average, in dollars, next to what the opening costs you. The cost is the case price plus the key price. The value is the expected value, or EV, of the item that drops.

The table ranks all 42 cases in our item dataset by return. Return is EV divided by cost. A return of 60% means that, on average, every $1 you spend on a case and key gives you 60 cents of items back. Pick any case to see where its value comes from, rarity by rarity.

EV is an average over many openings. It does not tell you what your next case will give you. Most openings give a Mil-Spec item worth a few cents, and a few rare pulls carry the average.

How is case EV calculated?

The formula adds up one line for each rarity:

EV = sum of P(rarity) × average value of the items in that rarity

P(rarity) is the chance of that rarity. The average value is the plain average of the items in that rarity in this case. Then:

Return = EV ÷ (case price + key price)

The chances are the case odds that Valve's Chinese partner Perfect World published in September 2017, which are the same for every CS2 weapon case. You can see them with their source on our CS2 drop rates page.

RarityChance per case
Mil-Spec (blue)79.92%
Restricted (purple)15.98%
Classified (pink)3.20%
Covert (red)0.64%
Knife or gloves (gold)0.26%

The five chances add up to 100%, so every opening gives exactly one item.

How is each item priced?

Each item gets one value. We take the lowest listing across Skinport, Market.CSGO, Waxpeer, Lis-Skins and White.market for each wear the item can have, and average the wears that have a listing. A skin with Factory New at $4, Minimal Wear at $2 and Field-Tested at $1 gets a value of $2.33.

StatTrak is added on top. The same 2017 disclosure gives StatTrak a 1 in 10 chance on items that can have it, so we use 10%. For an item that can be StatTrak, the value is 90% of its normal average plus 10% of its StatTrak average. If there is no StatTrak listing, we use the normal average alone.

Knives and gloves work the same way. Doppler and Gamma Doppler phases share one market name per wear, so each finish is counted once, at the lowest listing of any phase. That undervalues rare phases like Ruby or Emerald.

Where do the case and key prices come from?

The case price is the lowest listing across those markets for the case, for example "Fever Case". You can type your own case price for the case you are looking at. If no market had a listing for a case in our snapshot, the table shows "No listing" and leaves it out of the ranking. In Skinport's 24 Sep 2026 snapshot alone that was true for 4 cases: Kilowatt, Revolution, Recoil and eSports 2013. Market.CSGO, Waxpeer and Lis-Skins listed all four that day.

The key price starts at $2.49, the US dollar price of a key in the in-game store when we checked. Valve shows that price only inside the game, so check it there. Other currencies have their own key price, so change it to match what you pay.

Worked example 1: Fever Case

These numbers come from Skinport's lowest listings on 24 Sep 2026 at 03:38 UTC, before the tool compared markets. The tool now uses the lowest listing across all five markets, so its numbers can differ.

The Fever Case had a lowest listing of $0.53. With a $2.49 key, one opening costs $3.02.

First, one item. The M4A4 Choppa averaged $0.32 across its wears, and $0.776 as StatTrak. Its value is 0.9 × $0.32 + 0.1 × $0.776 = $0.366.

Then each rarity:

RarityChanceAverage valueAdds to EV
Mil-Spec79.92%$0.276$0.221
Restricted15.98%$0.889$0.142
Classified3.20%$7.106$0.227
Covert0.64%$61.54$0.394
Knife or gloves0.26%$228.33$0.594
Total EV$1.578

The return is $1.578 ÷ $3.02 = 52.2%. On average you lose about $1.44 per opening before any selling fee. Notice that the 0.26% gold row adds more to EV than any other rarity.

Worked example 2: Prisma Case

Same snapshot, 24 Sep 2026. The Prisma Case had a lowest listing of $1.04, so one opening costs $3.53 with the $2.49 key.

RarityChanceAverage valueAdds to EV
Mil-Spec79.92%$0.787$0.629
Restricted15.98%$3.547$0.567
Classified3.20%$8.876$0.284
Covert0.64%$96.84$0.620
Knife or gloves0.26%$346.07$0.900
Total EV$2.999

The return is $2.999 ÷ $3.53 = 85.0%. The case costs twice as much as the Fever Case, but its items are worth much more, so the return is higher. Even so, the average opening still loses about 53 cents.

What are the limits of this method?

The calculator is honest about what it does not know. Keep these limits in mind:

  • Floats are not uniform in reality. Averaging the wears treats Factory New and Battle-Scarred as equally likely. Real wear odds depend on each skin's float range and how floats are rolled, which Valve does not publish.
  • Low-volume items can skew the average. A rare knife with one odd listing can move a whole case. Check the "Items priced" column and open the rarity list in the breakdown.
  • Missing prices are skipped. Items with no listing on any market we track are left out of their rarity's average, which can push the average up or down.
  • Fees are not included. Selling an item on any marketplace costs a fee, so the money you could actually get is lower than EV.
  • Five cash marketplaces, not Steam. Prices are the lowest listing across Skinport, Market.CSGO, Waxpeer, Lis-Skins and White.market. The Steam Market prices things differently and pays in Steam Wallet funds, so it is left out.
  • Prices move. The snapshot time is shown under the tool. Case prices can change a lot after a drop pool change. Read how case drop pool changes affect prices for why.

When should you use it?

Use it before you open a case, to see what the average opening gives back. Use it to compare cases if you want a specific collection anyway. It is also a good reality check. Open the same case for free in the case simulator and watch how rarely the gold row actually hits.

To see how many openings you would need for a knife, try the how many cases for a knife calculator. To learn why skins cost what they do, read how CS2 skin prices work. And if you are thinking of cases as an investment, read are CS2 skins a good investment first.

Frequently asked questions

What is case EV in CS2?

EV means expected value. It is the average value of the item you get from one case, worked out over many openings. It is not what you will get from a single case.

Is opening CS2 cases worth it?

On average, almost never. On the 24 Sep 2026 Skinport snapshot, most cases returned between 55% and 90% of the case plus key cost, before any selling fee. The table ranks every case so you can see the numbers yourself.

How much does a CS2 case key cost?

A key bought inside the game costs $2.49 in USD. Valve shows the price only in the game, so our source is a secondary one. Other currencies have their own price, so you can change it.

Why do some cases show a return above 100%?

It happens when a case is cheap compared to what is inside, or when a few rare items have high prices and few listings. Check the items priced column and the breakdown. Fees and uneven floats would lower the real return.

Where do the prices come from?

From five cash marketplaces: Skinport, Market.CSGO, Waxpeer, Lis-Skins and White.market. We use the lowest listing across them for the case and for each item, from a snapshot we refresh on a schedule. Steam Market prices are not used.

Does the calculator include StatTrak items?

Yes. Items that can be StatTrak count their StatTrak price at the 10% chance most players cite. Valve has not published a StatTrak chance, so this part is an estimate.

Why does the knife or gloves row matter so much?

The chance is only 0.26%, but the items are worth hundreds of dollars each. In many cases that single row adds more to EV than all the Mil-Spec items together.

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