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CS2 Case Drop Rates by Rarity

Short answer

CS2 case odds are Mil-Spec 79.92%, Restricted 15.98%, Classified 3.2%, Covert 0.64% and knives or gloves 0.26%. Valve published these rates in 2017. On average that is one Covert every 156 cases and one knife or gloves every 385 cases.

These are the odds Valve published in 2017. Each tier is about 5 times rarer than the one below. The same odds apply to every weapon case.

Averages only. Real runs of cases can land far above or below them.

How many cases for a knife?
CS2 case drop rates by rarity
RarityChanceAbout 1 inIn 100 cases
Mil-Spec79.92%1.2579.9
Restricted15.98%616
Classified3.20%313.2
Covert0.64%1560.6
Knife or gloves0.26%3850.3
Open this case free

Fever Case17 skins plus 52 rare special items

Chance of each item in Fever Case
ItemRarityChance eachAbout 1 in
FAMAS | Bad TripCovert0.320%313
AWP | PrintstreamCovert0.320%313
AK-47 | Searing RageClassified1.067%94
Glock-18 | ShinobuClassified1.067%94
UMP-45 | K.O. FactoryClassified1.067%94
Desert Eagle | Serpent StrikeRestricted3.196%31
Zeus x27 | TosaiRestricted3.196%31
Nova | Rising SunRestricted3.196%31
Galil AR | ControlRestricted3.196%31
P90 | Wave BreakerRestricted3.196%31
M4A4 | ChoppaMil-Spec11.417%9
MAG-7 | ResupplyMil-Spec11.417%9
SSG 08 | MemorialMil-Spec11.417%9
P2000 | Sure GripMil-Spec11.417%9
USP-S | PC-GRNMil-Spec11.417%9
MP9 | NexusMil-Spec11.417%9
XM1014 | MockingbirdMil-Spec11.417%9
Knife or gloves0.0050%20,000

Each rarity chance is shared equally by the items in that rarity, the same way our case simulator works. Valve only publishes the odds per rarity. Doppler phases count as separate items here.

Knife and glove pools in all 42 cases

Every case has the same 0.26% chance of a knife or gloves. What changes is how many items share that chance. A bigger pool means each single knife or glove is harder to get.

CaseReleasedSkinsKnivesGlovesRare poolOne exact rare item
Fever Case2025-02-0417520521 in 20,000
Gallery Case2024-07-0117130131 in 5,000
Kilowatt Case2024-01-1617130131 in 5,000
Revolution Case2023-01-3117024241 in 9,231
Recoil Case2022-05-3017024241 in 9,231
Dreams & Nightmares Case2021-11-1717500501 in 19,231
Operation Riptide Case2021-09-0817500501 in 19,231
Snakebite Case2021-03-2617024241 in 9,231
Operation Broken Fang Case2020-10-1417024241 in 9,231
Fracture Case2020-07-1317520521 in 20,000
Prisma 2 Case2020-03-2417520521 in 20,000
CS20 Case2019-10-1417130131 in 5,000
Shattered Web Case2019-06-1217520521 in 20,000
Prisma Case2019-03-0517520521 in 20,000
Danger Zone Case2018-11-2917520521 in 20,000
Horizon Case2018-06-0717520521 in 20,000
Clutch Case2017-12-2017024241 in 9,231
Spectrum 2 Case2017-09-0617600601 in 23,077
Operation Hydra Case2017-04-2117024241 in 9,231
Spectrum Case2017-03-0117600601 in 23,077
Glove Case2016-11-0217024241 in 9,231
Gamma 2 Case2016-08-0817500501 in 19,231
Gamma Case2016-06-1017500501 in 19,231
Chroma 3 Case2016-04-1917600601 in 23,077
Operation Wildfire Case2016-01-1916130131 in 5,000
Shadow Case2015-09-1516130131 in 5,000
Chroma 2 Case2015-04-1515600601 in 23,077
Falchion Case2015-04-1516130131 in 5,000
Chroma Case2015-01-0814600601 in 23,077
Revolver Case2015-11-3017650651 in 25,000
Operation Phoenix Weapon Case2014-02-1913650651 in 25,000
Operation Vanguard Weapon Case2014-11-0514650651 in 25,000
eSports 2013 Case2014-07-099650651 in 25,000
eSports 2013 Winter Case2014-07-0912650651 in 25,000
eSports 2014 Summer Case2014-07-0917650651 in 25,000
Operation Breakout Weapon Case2014-06-2314130131 in 5,000
Huntsman Weapon Case2014-06-1115130131 in 5,000
Winter Offensive Weapon Case2013-12-1813650651 in 25,000
CS:GO Weapon Case2013-09-209650651 in 25,000
Operation Bravo Case2013-09-2015650651 in 25,000
CS:GO Weapon Case 22013-09-2012650651 in 25,000
CS:GO Weapon Case 32013-09-2012650651 in 25,000

Pool counts come from the open item dataset and count each Doppler phase as its own entry. The last column assumes every item in the pool is equally likely. Valve only publishes the odds per rarity, not per item.

What are the official CS2 case odds?

Every CS2 weapon case uses the same five odds, one for each rarity. Valve published them in 2017, when China required games to show loot box odds. The numbers still apply to CS2 weapon cases today.

RarityColorChanceAbout 1 in
Mil-SpecBlue79.92%1.25
RestrictedPurple15.98%6
ClassifiedPink3.2%31
CovertRed0.64%156
Knife or glovesGold0.26%385

The five chances add up to exactly 100%. Every case you open lands in one of these tiers.

How do you read "1 in X cases"?

"1 in X" is the average gap between hits. It is 1 divided by the chance. A Covert at 0.64% works out to 1 in 156 cases.

It does not mean you get a Covert every 156 cases. It is an average over a very large number of openings. Some people hit two Coverts in 20 cases, and some open 500 without one. If you want the chance of at least one hit in a set number of cases, use the how many cases for a knife calculator.

Why is each tier about 5 times rarer?

Look at the chances side by side. 79.92% is 5 times 15.98%. 15.98% is about 5 times 3.2%. 3.2% is 5 times 0.64%. Only the last step is smaller: 0.64% is about 2.5 times 0.26%.

This pattern makes it easy to estimate by hand. For every 1,000 cases, you expect about 799 Mil-Spec, 160 Restricted, 32 Classified, 6.4 Covert and 2.6 knives or gloves on average.

How are odds split between items in the same rarity?

Valve publishes the odds per rarity, not per item. Inside a rarity, the common way to read it is that each item has an equal share. Our case simulator works this way, and the per-item table above uses the same rule.

So the chance of one exact skin depends on how many skins share its tier. Most modern cases have 7 Mil-Spec, 5 Restricted, 3 Classified and 2 Covert skins, plus a pool of knives or gloves. Use the case selector above to see the counts for any case.

Worked example: one Covert skin in a new case

Take a case with 2 Covert skins. The Covert chance is 0.64%, split between 2 skins. Each one has a 0.32% chance per case, or about 1 in 313.

Now take a single Mil-Spec skin in the same case. The Mil-Spec chance of 79.92% is split between 7 skins. Each one has about 11.42% per case, or about 1 in 9.

ItemTier chanceItems in tierChance eachAbout 1 in
One Mil-Spec skin79.92%711.42%9
One Restricted skin15.98%53.20%31
One Classified skin3.2%31.07%94
One Covert skin0.64%20.32%313

Worked example: one exact knife

The gold tier is where the pool size matters most. Every case has the same 0.26% chance of a knife or gloves. But some cases have 13 items in that pool and others have 65.

With 13 items, one exact knife has a 0.02% chance per case, or 1 in 5,000. With 65 items, it is 0.004%, or 1 in 25,000. The table of all cases under the tool lists the pool size for each one. Our dataset counts each Doppler phase as its own item, so pools with Doppler knives look bigger.

Are the odds the same for every case?

The five rarity odds are the same for every weapon case. What changes between cases is the number of items in each tier, and which knives or gloves are in the rare pool.

Some older cases have fewer skins in a tier. When a tier has fewer items, each of those items is more likely. The tier chance stays the same.

Do these odds apply to case-opening websites?

No. These are the odds for opening a real case in CS2 with a key. Case-opening websites build their own cases and set their own odds for each item. Always check the odds a site shows for its own case. To learn how those sites keep a share of every bet, read house edge explained.

What about StatTrak and float?

StatTrak and float are rolled after the item is picked. Valve has not published the StatTrak chance. The widely cited community figure is 10%, and our simulator uses it as an estimate. Gloves never come as StatTrak.

Float is also not published as odds. Our simulator draws a float evenly inside each skin's real float range and labels it as simulated. You can check what any float means for wear with the float checker.

When should you use this page?

Use it as a quick reference when someone asks "what are the odds of a knife?" The answer is 0.26% per case, about 1 in 385. Use the case selector when you want the odds of one exact skin, and the table under the tool when you want to compare knife pools.

If you want to feel the odds rather than read them, open a few hundred cases for free in the case opening simulator. It uses these exact numbers.

Frequently asked questions

What are the odds of getting a knife in CS2?

0.26% per case, or about 1 in 385 cases on average. That chance covers knives and gloves together.

What are the odds of a Covert skin?

0.64% per case, or about 1 in 156 cases on average.

Are the odds the same for every case?

Yes, the five rarity odds are the same for every weapon case. What changes is how many items share each rarity, so the odds of one exact skin differ between cases.

Where do these odds come from?

Valve published them in 2017, when China required games to disclose loot box odds. The source is linked under Numbers used by this tool.

What are the odds of one exact knife?

Divide 0.26% by the number of items in the case's rare pool. With 13 items that is 1 in 5,000, and with 65 items it is 1 in 25,000.

What are the StatTrak odds?

Valve has not published them. The widely cited community figure is 10%, which our simulator uses as an estimate.

Do case-opening sites use the same odds?

No. Case-opening websites build their own cases and set their own odds. Check the odds each site shows for its own cases.

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