P2P trading, short for peer-to-peer, means the item never passes through the marketplace's own inventory. When a buyer purchases your listing, the site tells you to send a trade offer to the buyer, or the buyer sends one to you. You accept it in Steam. The site holds the buyer's money in escrow and releases it to you once Steam confirms the trade went through.
This is different from bot trading, where you deposit the skin into a site-owned bot account first and the site sells it from there. P2P sites let you keep using and inspecting your skins until the moment they sell.
How does P2P trading work on a marketplace?
You list the item with a price and paste your trade URL into your account settings. A buyer pays the site. The site notifies you and gives you the buyer's trade details. You send or accept the trade offer, confirm it in the Steam Mobile app, and the site pays you after the trade completes. Each site sets its own time limit for the seller to act, so read its rules before you list.
Because a real person has to act, P2P sales can fail if the seller does not respond in time. What happens then, a refund to the buyer or a penalty for the seller, is set by each site's terms.
What does CS2 trade protection mean for P2P trading?
Every CS2 item received in a trade is Trade Protected for 7 days. In that window the item cannot be traded, sold or modified, and the sender can reverse all their protected trades from their Trade History page, which also locks their account out of trading and the Market for 30 days. Sites changed how they handle items received in trade after Valve launched Trade Protection in July 2025, and each site's terms say what happens to a sale if a trade is reversed.
The risk is P2P trading without a marketplace at all, such as paying a stranger by bank transfer or crypto and receiving a trade offer. The seller can reverse for a week after you paid. If you trade this way, you are relying on trust alone. Compare fee models and payout timing at /marketplaces/fees/ and read the selling guide before choosing a method.